Bootstrapping a habitat for the far reaching king makers of modern social media

Strategy, UX/UI

Year


2021

Year

2021

Year


2022

Challenge


Design SuperShare’s new consumer social product with a hyper focus on a distribution first strategy.

Challenge

Design SuperShare’s new consumer social product with a hyper focus on a distribution first strategy.

Outcome


A decentralised content sharing app with gamified reward mechanism that got us 10 million monthly viewers within 6 months of launch, positively enabling us in our Series A funding.

Outcome

A decentralised content sharing app with gamified reward mechanism that got us 10 million monthly viewers within 6 months of launch, positively enabling us in our Series A funding.

Complete case study

A notion doc with a more detailed version of the case study

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Prologue

SuperShare was an early stage seed funded startup in the consumer social space, set out with a huge hope to be the next Facebook/Instagram some day.

In 2021 we pivoted to a new product and strategy based on our past learnings of building and testing few innovative product ideas built on top of a dialler app, video calling app, introducing multiplayer experiences over a call, video reactions on social content, etc.

SuperShare was an early stage seed funded startup in the consumer social space, set out with a huge hope to be the next Facebook/Instagram some day.

In 2022 we pivoted to a new product and strategy based on our past learnings of building and testing few innovative product ideas built on top of a dialler app, video calling app, introducing multiplayer experiences over a call, video reactions on social content, etc.

Role

As a solo product designer in our small team, I’ve been deeply involved in crafting and designing various iterations and experiments for our Android/iOS apps, web apps, creator dashboards and branding. In this particular project I contributed in product strategy, UX & UI.

The 1% rule

The theory is a general rule of thumb pertaining to the participation in an internet community. 1% of the net user-base will be the creators, 9% will be active sharers, and 90% of the users will be lurkers who passively consume content.

The 9%, Sharers

They are not the average consumers, they mean business, they spend a lot of time consuming content, the know whats good content, whats bad content. They amplify content and they are the king makers. Maybe they would want to be appreciated for it?

Strategy

In 2021 when we had a fair share of experience building few social products and failing at scaling it, our primary learning happened to be that ‘Distribution is king’ and it has to be the foundation of an early stage product like ours. [Report published by Forbes]

With this strategy and the well established hypothesis that we’re all connected by just “six degrees” — six other people;

We set out to build a new product focused around links and sharers.

[Article by Harvard Business Review on the science behind Six degrees]
[Video on Six degrees of separation]

In 2022 when we had a fair share of experience building few social products and failing at scaling it, our primary learning happened to be that ‘Distribution is king’ and it has to be the foundation of an early stage product like ours. [Report published by Forbes]

With this strategy and the well established hypothesis that we’re all connected by just “six degrees” — six other people; if that’s true, then in a way targeting sharers could also solve for our distribution challenge and build a community of great content curators in the long run.

That's how we set out to build a new product focused around links and sharers.

[Article by Harvard Business Review on the science behind Six degrees]
[Video on Six degrees of separation]

Why sharers?

From our previous experience, we realised the tremendous power they held to make any content go viral. The people who created video reactions in our app, had a sharing K-factor of 1:6 which is to say that the users who created a reaction got at least 6 people to view their reactions on our web app.

We also saw an opportunity to target an untapped TG of people who had a truly altruistic reason to share content to their friends and other network. Sharers are in a sense curators of great content personalised for their friend or group they are sharing it in. We wanted to reward them and eventually build a community of best content sharers out there.

We applied the Sixth degree network law with the above premises, and formulated the hypothesis that ”Targeting sharers can solve for our distribution challenge and build a community of great content curators in the long run.”

MVP

Target audience 18-25yo, Primarily tier 2 & 3, tech savvy, active content sharers

Platform Android (App optimised for budget range devices)

North star metric To maximise number of unique viewers

Anuruddh (PM), Sagar & Advaith (Founders) came up with the MVP version of this idea. We would build a link conversion system where users can parse any internet link to get a smart link similar to bit.ly. Users can share this link in their network just like they would have with their original link.

This posed the obvious question as to what’s in it for the users? Why would they go out of their usual learned behaviour of sharing to share our link?

“Habit forming technologies start changing behaviour by first cueing users with a call to action” - Nir Eyal

Sharing good content to loved ones and network is an already existing intrinsic motivator for users. There’s nothing that we want to change there, in fact we want to promote that habit. But integrating SuperShare, an added friction in between this existing value chain is something that we wanted to solve for.

Hook

You share any link through SuperShare > Getting views on the links give you points > Use these points to buy gift cards and amazing products from our store.

Getting users

We went with a college campus representative strategy with the help of our marketing interns. These campus reps were paid to populate student users through word of mouth referrals in closed knit college communities..

Happy accident

One month down the line, we had to schedule an immediate 2-week downtime when our systems started crashing due to an overload of users. The current version of our product was not built for such scale in all the under-the-hood architecture, nor from a product strategy POV. But this also meant that our initial MVP version seems promising.

Working closely with our copy team, we strategised a positive message, positioning the downtime as an exciting anticipation-inducing event. We assured our users that we were developing something exceptional for them during this period. Importantly, we emphasised that their hard-earned points would remain safe, alleviating any concerns.

As the designer and architect of the product, my aim was to work closely with the product team to find a solution that would uphold the promise of 'SuperShare - The most rewarding way to share' while ensuring financial sustainability of the company.

Key solution elements

Gamify

Introduce game mechanics & move away from a transactional/utility driven relationship with user

Optimise

Optimise cost of rewards. Bring in more coupons and vouchers which can help reduce the burn.

Luck

Move away from guaranteed rewards to game of chances to cap expenses

Social

Start introducing social elements into the app slowly as the community of users are growing

Exploring game frameworks

We went ahead to map our solution to the Octalysis framework. Octalysis helped us to understand the positioning our solutions were leaning towards while also enabling us to expand and balance it if necessary.

We went ahead to map our solution to the Octalysis framework. Octalysis helped us to understand the positioning our solutions were leaning towards while also enabling us to expand and balance it if necessary.

Information Architecture

WIP & iterations

Final screens

Onboarding

This entire piece was a double layer Lottie that can transition the background & foreground animations in sync based on user swipe.

Login

Standard OTP onboarding flow. New users will go through an additional step of filling in name and username.

Guided walkthrough

Crucial for new users to get used to the link conversion and sharing flow through SuperShare.

Navigation sections

The main sections of the app were Home, arcade, links & profile. Users can create a Superlink quickly with the + button.

Superlink creation flow

Users can pick any internet link & upgrade it to a smart link. The link can track number of clicks, unique viewers, viewer location (Macro level, etc. Getting views and unique viewers to your links will give you points

Slot machine, raffle & leaderboard

The points that users collects by getting views on the links can be utilised to play raffle and slot machine events that update on a weekly basis. Apart from this these views also get them a spot on the public leaderboard.

Insights

Users can see global stats on the impact they have made with their shares, their reach, growth, etc. This is similar to Youtube/Instagram stats but at a very surface level.

00:00:00:00

11:01 AM

, Bengaluru

© 2025 Okayashwin

00:00:00:00

11:01 AM

, Bengaluru

© 2025 Okayashwin

00:00:00:00

11:01 AM

, Bengaluru

© 2025 Okayashwin

00:00:00:00

11:01 AM

, Bengaluru

© 2025 Okayashwin